So looking into crowd funding Duskvol map layers (such as catacomb or sewer overlays, etc.) and looking for what…

So looking into crowd funding Duskvol map layers (such as catacomb or sewer overlays, etc.) and looking for what…

So looking into crowd funding Duskvol map layers (such as catacomb or sewer overlays, etc.) and looking for what this community would like in those layers. So here is a strawpoll and comments are open (in case I missed anything I can add them as options). I’ll post details as I get them!

https://strawpoll.com/rdpde3xz

Would be cool to know if this is a large community want/need for table supplementation.

https://strawpoll.com/rdpde3xz

6 thoughts on “So looking into crowd funding Duskvol map layers (such as catacomb or sewer overlays, etc.) and looking for what…”

  1. At some point I added an elevated train system, with the idea that the train cars were like double-decker buses, and that the top deck was for 1st class passengers.

    And even though we never got that far….it was planned that the whole train system was a ruse for a cult to wire up the entire city into a religious symbol for campaign-ending dark ritual. ( if you look closely, you might be able to make out that the train layout is two moons facing each other, with a cross that “crosses” in Charterhall ).

    drive.google.com – theElevated.png

  2. Never had the opportunity to explore the Shadows ability Ghost Echoes.

    Where exactly are the “ghostly structures, streets, and objects within the echo of Doskvol”? A map would be a nice starting point to find out.

  3. Ok I will just answer in a hypothetical world [totally fictional of course] where I might.. [and again, totally fiction] rather use tried and true framework than concoct a half baked thing like I sometimes do.

    EDIT: ok done smirking: seems a cool idea to have some map overlays, I threw in my votes, and am surprised to see the diversity of response. Also did you change an answer, resulting in a split vote for the [mostly] same answer?

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