I’ve made peace with the fact that this campaign is probably orders of magnitude more high-octane than your typical…

I’ve made peace with the fact that this campaign is probably orders of magnitude more high-octane than your typical…

I’ve made peace with the fact that this campaign is probably orders of magnitude more high-octane than your typical BitD game. The crew is still racking up trauma and careening towards a fearful reckoning, but they’re just so damn brazen! I can’t help but go along with their wild ideas.

Originally shared by Eli Kurtz

Score #06: An Explosive Comeback

Just days ago, the crew of the Electrick EEK got out of prison, finally recovered from some nasty wounds, and then killed a person in vengeance for both those hardships. Big events threaten to change the landscape of the Docks, rivals are pressing in from every side, and the crew’s got more targets than backs to paint them on. So what do they decide to do?

Remind everyone that they are the most daring and reckless skiff racers to ever touch the water in this accursed city.

https://www.youtube.com/watch?v=nWrdKvBQD3k&t=0s&list=PLNmwv04gc3RrRILd05BcpUJywUbmG88TH&index=7