Hello scoundrels, apologies for the long absence.
I have a design question that may have a very Blades flavored answer.
I’m toying with a game in a Dune-ish universe of Emperors and ancient schools, an rpg played out on the Imperial capitol, (Think 40K Terra, or Trantor)
The players are high-level con artists and thieves come to relieve the Emperor of his wealth, and instead of a map, I want to play over a Kingsburg style flowchart of the Imperial court. The criminals will have to take advantage of the eccentric rituals and rites of the court to get close to the Emperor and keep their marks from getting wise.
Any suggestions from you folks on incorporating Blades mechanics into a pyramid-flowchart? I really want to emphasize the suck-up/kick-down nature of the court.
If the players’ markers (and thus, their false faces) are under the protection of a duchess three levels below the Emperor, then they should be able to ruin the life of a fourth level duke, and order the summary executions of a fifth level marquis.
So, Stainless Steel Rat meets Dune meets Foundation meets Gentlemen Bastards. Any ideas?