Here is version 0 of my Licensed Adventuring Company hack, an anachronistic fantasy comedy adventure hopepunk game…

Here is version 0 of my Licensed Adventuring Company hack, an anachronistic fantasy comedy adventure hopepunk game…

Here is version 0 of my Licensed Adventuring Company hack, an anachronistic fantasy comedy adventure hopepunk game of brave adventurers doing heroic things and navigating bureacracy. Very incomplete, and who knows if it will ever be complete, but I tried to make it minimally viable and welcome thoughts, suggestions, questions.

If you actually playtest it, please tell me who took part so I can give credit in future versions.

And…I guess I will have to reply to add the link to the playbooks.

https://drive.google.com/file/d/1s2FSRxmT2P4qKMmuA-hLzkehUGh7uuAG/view?usp=sharing

7 thoughts on “Here is version 0 of my Licensed Adventuring Company hack, an anachronistic fantasy comedy adventure hopepunk game…”

  1. Carl Gerriets, awesome! I love Catch-22 for its tone and never knew I needed this in my fantasy! While I’ve always looked askance at games aiming for comedy, this does the mix of dark humor with hopepunk so well.

    I’m also fascinated by what you’d doing with the separate Identity sheet. Those prompts and combinations are so ripe for fun characterization to a psychological depth you don’t see in many games. That xp from actual loved extreme experiences is stupendous! I want to play just to see that in action.

    Those acronyms are amazing, I can’t wait to use them casually and have players finally almost know what they mean. I sort of hope the company sheets track relations with various obscure departments like tracking faction relationships in core BitD.

    Finally, I unabashedly love Good random tables, and especially in a game focusd on mostly arbitrary missions. The d20s for thematic focus is awesome, and he’s d10 of possible mission originators is also so fertile for metanarratives all in itself,

    Incidentally, this also reminds me of the dimension-hopping X-Men series EXiles, and actually the show Person of Interest. Both of those are great associations in my book!

  2. Michael Raichelson thanks for the input. My intent was that the term “uppity” reflected the way the people in a dominant position characterize those not in power. But if that’s not coming across, that’s a problem. If anyone has suggestions for how to make that clearer or a term that will serve my purpose better, I’m happy to hear them.

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