Post-Campaign Porn

Post-Campaign Porn

Post-Campaign Porn

7 PCs, 48 named and illustrated NPCs, 19 sessions.

Cult crew. Because they were bent on keeping their cult secret, I house-ruled that rep did not raise heat, the trade-off being that they could only earn it for jobs that satisfied their demon-god, Azarax (motto: “Order through suffering”).

Of the 19 scores executed, the most memorable included:

The taking over a sex cult via showdown with that cult’s leader in the midst of an orgy. Afterward, the cult clubhouse did double duty as the Slide’s base of operations and vice purveyor.

The formation of a cutting-edge chamber music quintet, whose eerie/occult performance won the attention of the “edgier” students at Charterhall University.

The brutal slaughter of the Wraiths, by glue bombs and razor wire in the tunnels beneath their HQ.

The breaching of the lightning barrier using a sparkcutter hull as a favor to the Silver Nails, the twist being that the Cutter managed to murder Seresh and take her place as leader through an elaborate series of flashbacks involving a porcelain skull and goat brains.

The final showdown with the Lord Governor for the control of Doskvol itself, wherein the PCs broke open Ironhook and released all of the prisoners, destroyed the lightning barrier once and for all, silenced the bell at Bellweather Crematorium, and assumed control of the City Council. In the final act, they infiltrated the Lord Governor’s stronghold (which was besieged by an army of feral ghosts and escaped convicts), eluded carapace sentinels and ghost hounds, went to-to-toe with elite Whisper bodyguards, and struck down the Lord Governor with a lightning bolt from a distance. Only to discover that that Lord Governor was a hollow automaton decoy, and the real Lord Governor was [redacted], controlling everything from a subterranean grotto. Suffice it to say that the credits rolled across a Doskvol forever altered, the final order of their dark lord (who ended up being more of a sentient pattern than any kind of traditional demon) imposed over all things.

13 thoughts on “Post-Campaign Porn”

  1. Jason Lutes I know you did a Night Agents Black Dracula Campaign. I’d be curious about how the NAB and the BitD campaign experiences compared. They are both sort of intrigue y. Though BitD is about over throwing the status quo, and NAB seems to be about maintaining status quo. Anyways if you have any thoughts, I’d love to hear them.

  2. Aaron Berger, there were similarities, in that both consisted of a series of missions the needed to be executed with as low a profile as possible. Blades really reinforces the Score > Downtime cycle, and even though “free play” is included in the scope of the rules a lot more free play happened in our NBA game. NBA also featured a lot more of the extended planning that Blades is intended to obviate, which made it hard for my players to adjust to the Blades playstyle. They had taken great pleasure in working out plans and then having to improvise when those plans went to hell, which also meant that when they pulled off a plan cleanly, it was really satisfying.

    I learned a lot from the climax of our NBA campaign, which featured Dracula and Vladimir Putin in the same hotel room in Budapest. My default mode of operation as GM is to let the dice decide as much as possible, which in this case meant they managed to take out Dracula without even giving him a chance to monologue. Reflecting on it afterwards, I think that was a little disappointing to my players. So when the confronted the true Lord Governor in the final Blades session, I gave the moment more dramatic space.

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