in the absence of The Doomed, my brain.

in the absence of The Doomed, my brain.

in the absence of The Doomed, my brain… is trying to do a thing, practically against my permission. so… supers in the style of Wildbow’s Worm – with which I know a couple of the community members here are familiar.

this is… basically all I have so far. I’m thinking the power creation will be very much like Worlds In Peril, with a very important exception! each player will have their powers designed by the rest of the group, after choosing their playbooks.

crew types will likely be partly based on the Blades defaults, but also include sponsored (through corps or gov) and unsponsored (like vigilantes) hero groups.

does… that… sound fun? like, is this a line of thought I should continue putting effort into?

12 thoughts on “in the absence of The Doomed, my brain.”

  1. Benjamin Davis I’m, uh, gonna be honest here, lol. I’ve skimmed the game. there’s a lot of actual deep reading and playing to do before I pin anything down, which would include realizing that there are possibly already mechanics in place for exactly those concepts.

    it’s just that Worm-themed FitD is something I can’t seem to push out of my head.

  2. yes yes yes, please do make a Worm hack! Villains crewsheet with a danger rating instead of Wanted level! merchandise upgrade from hero team sheet! Scandal rating for hero teams! get Power XP for desperate power use!

  3. I’ve mentioned before, but Vanilla Blades with a setting change works really well for another of Wildbow’s novels, Twig. The Lambs have the Synchronized and Second Story abilities from Shadows crewsheet; this is explicitly described in the text.

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