Star Wars Scum and Villainy: the Invincibles!

Star Wars Scum and Villainy: the Invincibles!

Star Wars Scum and Villainy: the Invincibles!

We got off to a hell of a start from the end of last session with the Stitch scaling an extended crane to patch up the severely wounded Mechanic and the Muscle getting ambushed by a team of stormtroopers on his rooftop perch. However, the Muscle is one paranoid droid, and his Ready For Anything ability meant that the booby trap of detonators he left at the door went off without a hitch, sending him careening off the side of the building, but he stuck the landing. The Stitch managed to get the Mechanic back on his feet with the Patch ability and the crew reassembled to get the hell out of there.

At this point the Pilot made his grand appearance by divebombing a TIE formation and taking out several of them before he made a hot landing and the crew scrambled aboard, but not before a lone stormtrooper was able to chuck a detonator aboard. The Mechanic, all hopped up on drugs, kicked it away, but it still went off, damaging their cargo bay door and wedging it open. The crew piled into the ship and blasted off. The Scoundrel took the controls while the Pilot handled the turret, the Speaker started pretending to be a Czerka team and the Stitch and Muscle dragged the Mechanic and their Resistance contact to the medbay for treatment. The Speaker set the team up with her bluff and the Scoundrel/Pilot made a group Helm roll. By blasting away at the pursuing TIEs and flying into the face of the hurricane they were able to ditch their pursuit, but not before they found themselves locked onto by a waiting frigate starside.

Unable to engage the cloaking device while being locked, the crew hatched a desperate plan: the Scoundrel and Muscle would launch in one of the escape pods and sneak onto the frigate while the Speaker and Pilot did their best to distract them with fake Czerka codes and bluffing. The infiltration team managed to get aboard while the Speaker used the last of her stress on pushing herself for a bluff to buy them some time. At that point she succumbed to her wounds and took another trauma. Aboard the frigate, the Scoundrel made for the computer core, hoping to steal valuable data for interested parties, while the Muscle went for the engine room, drawing the attention of a curious droid that he was unable to bluff. As it went looking for its manager, he scrambled to get the job done. The Scoundrel was able to get what she wanted, but had to kill several guards, setting off an alarm.

Back on the Invincible 2, a shuttle from the frigate docked with them for a search. After dismissing multiple harebrained schemes, the crew decided to just let them aboard, hiding their Resistance contact in a smuggling compartment. During the search, an interrogation droid attempted to arrest the Mechanic, who was forced to perform a “combat disassembly” on it. Meanwhile, the Stitch was busy trying to revive the Speaker in the cockpit right next to the Pilot, who was explaining himself to a squad of stormtroopers. The sergeant recognized his name and brought up his sister, the Pilot’s longstanding enemy because of her fervent belief in the First Order. So the Pilot pulled the oldest trick in the book (“hey, what’s that over there??”) and shot the sergeant, setting off a gunfight in the cockpit, damaging the ship’s fake transponder. The Stitch lunged at the nearest stormtrooper, jabbing him in the neck with a syringe of knockout drugs and using him as a human shield in the tense standoff.

The infiltration team reconvened on the frigate after the Muscle finished rigging the engine to blow with a detonator. They stole the captain’s sleek racing ship and blasted off just as the frigate exploded. Shooting back to the Invincible 2, they slid into the open cargo bay and prepared to breach. Unbeknownst to them, the Mechanic was using the last of his drug-fueled strength to rig the ship’s doors, and with the press of a button the interior doors all emergency sealed and the interior cargo bay door shot open. The result was that one stormtrooper got spaced, and the other two that happened to be standing in the cockpit entrance brandishing blasters at the Pilot and Stitch… got mulched.

As two more frigates jumped into the system but were beyond visual range, the crew engaged the cloaking device and jumped to hyperspace, following the coordinates given to them by their Resistance passenger. They arrived at the Big Belt, a vast and dense asteroid field, and inside they found a Mon Calamari battleship, home base of the Resistance in the Corporate Sector. With big promises of payment, they made their approach.

And that’s it! Next week we’ll get into payment and downtime and all that. This was one of our most fun sessions yet, with every member of the crew getting the spotlight multiple times and each person playing a part in their own crazy plans. I can’t wait to run it again for them soon!

One thought on “Star Wars Scum and Villainy: the Invincibles!”

  1. At least you’ll save a little time during Downtime. No need to calculate Heat; after a job like that, just fill in all the Wanted levels and you’re done! 😉

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