I’ve been working on an RPG Forged in the Dark for some time (~2 years?) called #AllShallFade, and it’s getting real…

I’ve been working on an RPG Forged in the Dark for some time (~2 years?) called #AllShallFade, and it’s getting real…

I’ve been working on an RPG Forged in the Dark for some time (~2 years?) called #AllShallFade, and it’s getting real close to ready for public playtesting. It’s a grim fantasy, cosmic horror, swords & sandals dungeon delver. If that doesn’t make sense to you, maybe this will:

Above, the world has faded. It is dead. Great scientists and enchanter kings have put their people to sleep to survive the onslaught of a falling sky, and to wait for a new home.

We have turned to the underground, the great Dungeon below. Filled with primordial horrors and uncountable evils, they are our only hope.

To conquer these ancient vaults, the worst prisons of the old Empire have been emptied and their inmates unleashed.

Armed, armoured and sent into the darkness, YOU must clear the Dungeon before they too fade.

You are a criminal of the old Empire, not deemed worthy to be put to sleep. You’re the worst they had to offer. You’re their only hope. What was it that drove you to crime in the world above? What is it that the Dungeon offers that your old life never could? With this new chance, will you yourself, conquer the dungeon for your own interests, or be destroyed by the ever-shifting horrors that await you.

And here’s a look at one of the seven playbooks going into it, the Murderer. Enjoy!

6 thoughts on “I’ve been working on an RPG Forged in the Dark for some time (~2 years?) called #AllShallFade, and it’s getting real…”

  1. Intriguing! Do I see some DNA from Darkest Dungeon and Mutant Year Zero? Personalizing tier is interesting, as is the shifting fortune pool for resistance and consequence severity.

  2. Adam Minnie you do indeed! It began as an effort to tell Darkest Dungeon-like stories, but grew into its own aesthetic along the way. Though not sure if it borrows from MYZ, as I don’t know it very well.

    And aye, the fortune system instead of stress/risk was one of the first major departures from the Blades stock. I wanted people to bargain with their own luck a lot more, and this has led to some pretty compromising decisions from playtesters!

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