Corporate Sector adventures continue in my game of Star Wars Scum & Villainy!

Corporate Sector adventures continue in my game of Star Wars Scum & Villainy!

Corporate Sector adventures continue in my game of Star Wars Scum & Villainy!

The players took the initiative, with the team Scoundrel hitting up her weird contact Nuban for a job. Nuban is a collector and seller of Force-related artifacts, and she had something for the team to do: hit a traveling museum display and steal her a working holocron! The team hit the streets, with one group slicing into the museum’s files and nabbing the manifest, security team info and the route, the other team consorting with the team Speaker’s cousin for possible escape routes. After some gather info rolls they were all set with their plan: hit the artifacts en route to the museum, steal the holocron but also attempt to jack the rest of the display in the process!

It was a pretty daring plan and they got a 6 on their engagement roll. The Muscle had gotten a job with the security team and hijacked the rear truck with the help of the Stitch, while the Scoundrel and Mechanic snuck into the middle truck and took out the guards. The Scoundrel used her newly-acquired veteran advance Unstoppable to take out four armed guards at once while the rodian Mechanic napped the holocron. The Mechanic also happens to be Force-sensitive and this resulted in them being contacted by a spooky voice from within the holocron offering them great power! The front truck was taken with a clever trick from the Speaker and some quick intimidation work from the Pilot, but in the process they ran over a security guard and the Speaker wound up shooting another in the head when he tried to make a move on her.

They then had a chase through the streets of this space station with a security droid of similar make to their Muscle in hot pursuit, as well as a team of unknown pursuers. They dipped into the garbage maintenance tunnels and the Pilot lead a group Helm action to escape, and with their Commander ability they got a crit and left their pursuers in the dust!

Meanwhile, the Mechanic had slipped into the sewers and decided to just take the holocron right to the client. All the while it continued to whisper, promising to teach him the secrets of the Force if he kept it. He presented it to Nuban, who proceeded to commune with it in front of him. The player really struggled with their temptation to steal the holocron, but decided that the payday was too much to pass up. But they have decided that they are going to shift their Vice over to an Obsession with the holocron and learning more about the Force.

The main team escaped scott-free and loaded up the cargo into the ship. When the Mechanic rejoined them they took off, slipping out just before the lockdown went into effect. Among the stuff they found was a B1 battle droid who is apparently able to use the Force and lives in a secret space station, so the next mission is to take them home. The crew has already expressed an interest in future jobs to sell their spoils or use them for long-term projects/crafting.

Still loving the system and I look forward to running it every week! We’re having a blast!

3 thoughts on “Corporate Sector adventures continue in my game of Star Wars Scum & Villainy!”

  1. John LeBoeuf-Little Oh they were mightily tempted to do it. The reason they didn’t is that they didn’t want to burn another PC’s contact and they really needed the credits. But the managed to get Nuban to promise to teach them about the Force and I think they may be planning to try and swipe the holocron later on their own!

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