#glowinthedarkrpg Last night I ran a one-shot of Adam Schwaninger’s Glow in the Dark at an open RPG event here in…

#glowinthedarkrpg Last night I ran a one-shot of Adam Schwaninger’s Glow in the Dark at an open RPG event here in…

#glowinthedarkrpg Last night I ran a one-shot of Adam Schwaninger’s Glow in the Dark at an open RPG event here in pre-apocalyptic Portland OR. It was a hit!

We ended up with a very small crowd, so I only had two PCs. After an accelerated character creation (where, since we were short-staffed, I let them make pretty souped-up characters) we had Sheila, a shotgun-toting, leather-clad Reaper, and Blue Ring, a Mutant who was some sort of horrible hybrid of a human and a blue-ringed octopus.

We introduced the wasteland town of Bigwater, a section of the Boneyards on the coast of the rad-ocean, partially submerged. It turned out that, although humans lived there, the main population were Blue Ring’s fellow horrible cephalopod-people, who held themselves as quite superior to the simians. Unfortunately for Bigwater, they had just suffered a terrible raid by the Ape Empire, who sacked the town of their technological supplies and burned the rest.

Sheila and Blue Ring set out into the wastes to track the apes, and found a shack in the middle of nowhere. Just as they arrived, a flying saucer bearing the symbol of the Conclave (basically the Brotherhood of Steel; I figured with their advanced tech they just had flying saucers) dropped off a heavily-armored Knight to scan the area. Luckily, Blue Ring made short work of him using her feral-mutant special abilities to vanish into thin air, then ambush the Knight with her tentacles and venomous beak.

They ventured into the shack and found an abandoned elevator shaft leading down into the utter darkness. After jury-rigging the elevator, they defeated a few ape guards, took a keycard off an ape scientist, and unlocked the main chamber of the complex, where a bunch of ape technicians were trying to repair… a nuclear warhead!?

They intimidated the ape techs into fleeing, then Sheila made short work of the remaining ape guards (even an ape sergeant, who was wearing a Roman-style helmet with a human skull mounted on top. We also established the apes wore Roman-style robes in colors appropriate to their job function.) Just then, one remaining ape scientist held up a beeping device, pledging that the weapon would never fall into the primitives’ hands, but Blue Ring threw a knife at him and they hacked the device into turning off the warhead.

The duo lugged the warhead out of the complex and strapped it to a stolen ape-dune-buggy. In the epilogue, we saw Blue Ring deliver the bomb to her cephalopod brethren, and Sheila lead the mighty human-cephalopod army that nuked the Ape Empire and conquered the wastes.

Glow In the Dark is good! Play it!

http://www.drivethrurpg.com/product/223216/Glow-in-the-Dark

7 thoughts on “#glowinthedarkrpg Last night I ran a one-shot of Adam Schwaninger’s Glow in the Dark at an open RPG event here in…”

  1. Sounds like it’s working as designed! I’m super glad it worked for you. Did you bother much with tribe creation, or just enough to decide where the PCs were from?

  2. Andrew Mayer Also there’s going to be one on Thursday the 29th at Portland Game Store! Apparently there’s going to be two a month alternating stores now. Future PSG events will be on Mondays I think.

Comments are closed.