Someone over on Reddit asked about a Werewolf Playbook.

Someone over on Reddit asked about a Werewolf Playbook.

Someone over on Reddit asked about a Werewolf Playbook. I came up with an initial ability for this playbook (basing it off of the “free” ability that Vampire/Hull/Ghosts get to describe their natural features). Let me know what you think!

Curse of the Dimmer Sisters:

You are a wild and brutal beast, cursed to be torn and warped somewhere between wolf and man. You are extremely strong in the moonlight, and become more and more brutal the more full moons that there are, but become your weaker human form, vulnerable and exhausted, when the moonlight stops.

Normal weaponry is ineffective against you in the moonlight, but arcane and silver weapons are potent against you.

Replace Stress with Focus. Your Focus track is 3 pips longer, however, for each full moon after the first, fill in four boxes of Focus temporarily. When you fill all your Focus boxes, gain a Bestial Trait and the GM and you narrate how you lose control and go on a Rampage that you will deeply regret later when the moons go away. When you gain 4 Bestial Traits, retire your character to their dark fate, as the wolf consumes their mind perminently.

To determine how many moons there are out, your GM will roll a die at the start of a session for every session that there has not been a moon, starting at 0d (max 4d). On a 1-3 there are no moons out; you are human and gain access to your old playbook for this session. On a 4 there is a single moon, you are a Werewolf but not very brutal yet, you still feel human on the inside. On a 5 there are 2 moons, meaning you can take on a small gang on equal footing and are much more brutal. On a 6 all 3 moons are out, you can take on a medium gang on equal footing, And you are wild and terrifying for the living to behold. After being a Werewolf, when the moon’s go in (the GM rolls a 1-3), return to your human form taking Level 3 Harm: Exhaustion.

When you are a Werewolf and want to make a rational decision, the GM may call for a Resolve Resistance roll. Take -1d to this roll for each extra moon after the first that there is.

Whilst you are a Werewolf, your Vice becomes Hunting Humans.

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This is based on how the book describes the moon. There is the regular moon that leaves “Dimmer Sisters” as it moves across the sky, making it appear as though there are multiple moons.

The more moons there are the stronger you are, but the less focus you have to spend. For example, a 3 moon werewolf can take on a medium gang and strike fear into the living, but he only has 4 Focus boxes to spend before he rampages.

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