Hi,
I’m GMIng a crew of Bravos, who are thinking about getting the “Street Fence” claim.
The easy job that comes to my mind is to intimidate a fence working for another faction(s), but I would like to throw them a curve and give them something different. Any ideas?
Maybe the fence is in hiding because they betrayed someone? Or they’re in Bluecoat custody? Or both! I actually ran the last scenario and the individual was being held in Goldwatch (our name for the main Bluecoat watch post of the Nightmarket district). The Billhooks wanted them as well, just in case certain…things…came to light. The crew had to break the fence out and then, after a DB-driven clock filled, deal with the Billhooks anger. Fun times for all, right? 😁
Another scenario might be that the fence isn’t tied to anyone and demands a rather dangerous favor, such as retrieving a friend’s ghost from Bellweather or sneaking into the Old Quarter to get a standing brass mirror from Mansfield Manor.
Ben Liepis The first one sound very dark and gritty. I like that! 🙂
We once had a fence who had an ill interest in too young boys and girls from Strathmill House. The hound of the crew – being a street kid itself and having his three sisters at Strathmill’s – were very eager to do something about it and so, they won a fence for some time via black mail and intimidation. What they didn’t know was that he used to work for the Foundation (rolled that up) and so the crew had a mighty faction against them. In the end the guy died in his burning house and the crew walked away, part of this still a loose end in the story.
Stefan Struck ,that’s some dark stuff there! A man like that wouldn’t last long with the crews I GM for. LOL
Ben Liepis And the cool thing is that – as a GM – you’re sure that the players want to play that way because all those input came from them. I watched the story and thought: “Ok, they sacrificing their +2 Coin per Score for it. Seems to be important to them. Now, they are burning down the house, too. Ok, let’s see what’s next.”
I love Blades for this style of play 🙂
Great suggestions!! (And very suitable to mix 😜)
The third child (in her 20s) in an aristocratic house is naughty and deals in stolen goods among her set, it’s a cheap thrill for them to get nice things inexpensively because they’re hot goods. She can open new markets for the crew, if they can prove that they can get their hands on high quality stuff for low heat. After they do the first job, she’ll throw one of them to a Bluecoat contact to see if they break and drop her name; if so, she sends assassins. If not, they’re in business.
There’s a bunch of ideas here in this thread: https://plus.google.com/u/0/117390326543945353437/posts/JmcS1zWw2ZN. They concern a luxury fence, but some bits wold surely work for a street fence as well.
plus.google.com – Pondering over the claims map for Shadows (p. 54). Every claim has to be wres…
Stefan Struck, I totally agree! Since so much is group-created with Blades, it really facilitates customization of tone more than a lot of games I’ve played.
Another possible idea for getting the fence claim: Instead of stealing or getting access to an existing one, consider that maybe one of the crew knows someone who wants to get into the business (or expand) and the crew might be helping them get started. With Bravos that probably means driving away the competition, but there are other options like a social job to help them set up contacts, or an infiltration job to bust them out of jail. Maybe even a transport job moving them and their stock out of hostile territory that they used to do business in until it got too hot for them.
Charlie Collins, I really like the idea of moving shop. Stolen.