Is it viable to play with more than 4 players?

Is it viable to play with more than 4 players?

Is it viable to play with more than 4 players?

Is it a bad idea? I have 12 players (I split them into multiple groups), but tonight I was thinking about playing with 5 of them.

6 thoughts on “Is it viable to play with more than 4 players?”

  1. The more players, the greater the Stress pool they have to draw on, which can be a drawback. Feel free to step up the consequences to increase the opportunities for Resist attempts to compensate.

    We’ve had a campaign going for a while with seven, although it’s also our pickup game, so frequently we play with fewer. Part of what helps when we’re all there is complicated jobs with multiple objectives that require gasp splitting the party.

  2. I regularly play with 5 or 6 players. It’s totally viable and from my point of view doesn’t honestly seem much different than scaling other RPGs, if you have experience with that. Bigger parties can handle bigger threats, as Arne said.

  3. 5 players is a good number tbh. Any higher and I’d up the difficulty significantly. Throw multiple complications at them for 1 roll to up how many resistance rolls they need to do and give them a challenge where spending stress is nessessary and you’ll be fine

  4. I should watch some of these 5-6 player games sometime. I’ve run a couple dozen sessions of Blades now & I struggle helping to make sure everyone gets their due spotlight with even four players when the full table shows.

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