Hacking Blades for a Mythic Approach: The Sage
I wanted to lean into the classic cleric or shaman but with a few changes. Make a playbook for a character that gets out of jams through generosity of spirit and wisdom.
Also: RIP Ursula, you knew the True Names of all things.
Some flavourful stuff here, dude.
This is soooooo gooood! (also, just noticed the Tale for Crew thin, and it’s awesome).
I really like Gift of Prophecy but I think that, as it stands, maybe it’s a little too “powerful” and (potentially) “intrusive” in the narrative of other characters: I would give it a 2 Stress cost (just my opinion anyway).
MisterTia86 As usual, you’re on it. It would be tricky to fit “with player’s permission in there,” but a good idea perhaps.
I think that it could be done in two ways:
– “When you take few minutes to use your methods of divination (cast the bones, read the birds’ flight, etc.), you can speak a prophecy and take 2 Stress to make a Naming roll. When someone rolls to do something that might bring that prophecy to pass, they may add any dice rolled for the prophecy to their roll: that die is spent and can’t be used again. Only one prophecy can be active at a time.”
“When someone asks you to predict their future and you take few minutes to use your methods of divination (cast the bones, read the birds’ flight, etc.), you can speak a prophecy and make a Naming roll. Once the prophecy is spoken, if someone rolls to do something that might bring that prophecy to pass, they have to substitute one of the dice they rolled for one of the dice of the prophecy. You can’t speak another prophecy until all the dice of a standing prophecy are used, the prophecy comes to pass, or becomes impossible to achieve”
Love seeing these! Can’t wait for a compiled version I can download and pour over >.>
Was waiting for another of these with bated breath
Again: Very nice! Can’t wait for the final version!
The Sage seems to be quite competent.
Dreamspeaker: Which range is it? Can the Sage enter someone’s dream anywhere on the world? The person met can be anywhere.
Spirit Jar: The vessel mentioned is the item “Inscribed Vessel”? So it would be one per journey?
Ghostwalk: The body stays where it is and is vulnerable to harm?
Ward: How big can this area be? Will it be possible for an attacker to force this thing down? The Sage himself is in this area and doesn’t suffer from consequences… And I do like the full hit of consequences, if it collapses uncontrolled. What happens, when the Ward stops it intentionally?
Skasi Good questions. I’m working on packing the information in like John does, not quite there I suppose. In answer to your questions:
-Dreamspeaker works at infinite range, though the target must be asleep. A lot of supernatural beings wouldn’t see the need for sleep.
-An inscribed vessel is a tool to give advantage to binding of spirits. A Sage could use any container, a gourd, or a scraped out nautiloid shell would work with some difficulty.
-Yes, though I’ve had players argue against it. It’s the old “Everyone’s got to protect the Netrunner’s meat” trouble that Cyberpunk players ran into.
-I say within sight for Ward, the GM has to estimate the size of the area and then the riskiness of the Naming roll might depend on how many would be protected. Yes the Sage has to remain. I’m tempted to change it to “must stand still,” but limiting player agency is a risky roll of its own.
Brock McCord It will be a minute. January is an art sprint, then back to formatting spirit cards and playtesting the last of the Villages in Feb.
I hope to have a short version available with a decent number of spirit cards attached soon.
Galen Pejeau No rush, of course! Just looking forward to it ^-^