Stras Acimovic John LeBoeuf-Little So I realize this is one of those tiny things that has basically no effect on…

Stras Acimovic John LeBoeuf-Little So I realize this is one of those tiny things that has basically no effect on…

Stras Acimovic John LeBoeuf-Little So I realize this is one of those tiny things that has basically no effect on gameplay whatsoever, and people might think “well, who cares?” which would be fair, buuuuut it jumped out at me and I thought I’d mention it >_>

Under ship size on the ship sheets for Scum & Villainy, the second largest is “frigate” and the next size up is “dreadnought.” My understanding (mostly from EVE Online, and a quick wikipedia check: https://en.wikipedia.org/wiki/Naval_ship ) is that frigate is one of the smallest ship sizes, and a dreadnought would be one of the largest, with a number of steps up in between.

So at least in real world ship classification, which of course doesn’t actually have to say anything about fictional, sci-fi spaceship classification, it’d go something like: personal, freighter, corvette, frigate, destroyer, cruiser, battlecruiser, battleship/dreadnought. If it was kept to five classifications for the sake of space on the sheet or gameplay reasons, it might be something like: personal, freighter, frigate, cruiser, dreadnought.

Of course, if it was really bothering me, there’s nothing stopping me from just saying that’s what we’re going to call the ships in my game, so it’s a nonissue, really, but I was wondering if there was a specific reason you chose the sizes you did?

3 thoughts on “Stras Acimovic John LeBoeuf-Little So I realize this is one of those tiny things that has basically no effect on…”

  1. We wanted 5 sizes for scale reasons, and some quick googling of scifi settings had them roughly in that order.

    Nothing really deep or magical, you’re the first person to mention something like this (I think most people relate to the categories via star wars).

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