For a hacking exercise I’m experimenting with alternative play structures.
A big part of what I’m trying to do has me looking to essentially turn most of the game into a Score/Freeplay hybrid and radically transform downtime into something different all together.
An idea I have on how to handle refreshing stress during a score without downtime is to turn Vices into something called Strings. Essentially, to refresh stress, a player voluntarily gives the GM a String they choose at character creation and this gives them the authority to inject major complications into the story directed at the player in question (but potentially throwing a wrench into the plans of the crew. A PC can’t remote detonate the bomb at the agreed upon time if he’s lost himself in a game of high stakes dice due to his Gambling string being pulled).
Functionally I feel this ends up being pretty similar to trauma, though with a more lighthearted twist, and I’ve got a whole OTHER thing planned for that mechanic.
Thoughts? Criticisms? Are there other hacks I should be looking at that have tackled something similar?