Need some ideas / advice for a score (be warned, long post incoming):

Need some ideas / advice for a score (be warned, long post incoming):

Need some ideas / advice for a score (be warned, long post incoming):

So in the last Blades game I ran for this crew, they were attempting to infiltrate Lord Strangford’s favourite Leviathan Hunting ship to gather last bit of dirt they need on him for their allies, The Grey Cloaks, to clear their name and get him arrested.

In our game Strangford was a demon consorter, making deals with a sea demon so that he could become a famous hunter and get rich. Now that he is rich, he is abusing this power and not giving the demon anything in return. Due to the contract, the demon cannot just kill Strangford, so he conspires against him by tempting one of the crew with a deal in order to get Strangford killed. So one of the crew doesnt just want Strangford locked up, he’s pushing to get a death sentence (rest of the crew are against murder, so he’s doing this secretly).

We ended it on a cliffhanger. The Lurk managed to enter the ship but the others have been spotted and are pinned down by Strangfords Leviathan hunters. I then cut away to a man on the ship, smiling evilly, a scar across his eye, and a demon circle on the ship’s bridge. (This is Lord Skurlock, he wants to take Fire Imp out to sea to restore it to a full demon for his own nefarious purposes, and has commandeered the ship from Strangford).

This is the “Season Finale” score, so I wanted a challenge for my group of Shadows. What kind of dangers, clocks, linked clocks, consequences etc can I include to spice things up in the finale? (They’re unaware Skurlock is on the ship, they think its just Strangfords men)

Any cool story ideas I can include? Any cool ways people can think of to get to the dirt they need? Any other ideas or suggestions? What might Skurlock want with a Fire Demon?

3 thoughts on “Need some ideas / advice for a score (be warned, long post incoming):”

  1. * Scurlock doesn’t want to be disturbed. He brought along spooky minons and/or hulls to be dealt with

    * In order for Scurlock’s ritual to work, the ship must be at sea. Do the PCs have an exit strategy?

    * If they do, and Stangford is aboard as well, could the turncoat sink the ship to kill Strangford?

    * The ritual is delicate. Have a “Fire Imp Rampage” clock that ticks forward whenever they do something that might warrant it.

    * The Lurk can make extensive use of ducts and the like on such a ship.

    * Such ducts also lead to dangerous places (live steam, some of those minions loose in them)

    * Ship attacked by leviathans who don’t like Fire Imp? Just attracted to the arcane energies created by the ritual?

    * This is a crew of Leviathan Hunters, right? Harpoons, man.

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