A NOCTURNE — progress update

A NOCTURNE — progress update

A NOCTURNE — progress update

Just a little taster to keep you guys in the loop – below is one system (with some stuff still to add) from the second cluster I’m creating for the game. As you can see, the new Cluster Creation rules are 👌 💯 chef kiss

I’m gonna be putting out Cluster Creation and this second cluster as a little bonus PDF for the time being while I embark on a playtest. As well as plenty of juicy random tables, commentary on how to use them, and the second cluster, it’ll also include some sample factions you can drop into any cluster, how to link clusters together, and commentary on quickly creating factions either in-play or during prep.

4 thoughts on “A NOCTURNE — progress update”

  1. Sounds great, really looking forward to this one. Really like any tools that help sandbox play and this sounds like it could work in other SF games, too.

  2. Matt Kay I’m a great lover of Stars Without Number and Traveller primarily for their lovely sub-sector generation systems – mine’s a bit lighter-weight, and geared towards weird, semi-ruined systems in the broad canvas of my Panhuman Diaspora milieu, but I very much hope people can (and do) utilise it outside the context of A Nocturne.

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