7 thoughts on “How much coin does a character start with?”

  1. Pg 92: “Your crew begins with 2 coin in its coffers (the remains of the PCs’ savings).”

    Pg 99: (step 1) You begin at Tier 0, with strong hold

    and 0 rep. You start with 2 coin.” (can be altered in following steps)

  2. scott slomiany I haven’t made the time to play it yet, so I’m not certain how well that would work. I understand the Crew aspect to be pretty important to the core of the system. Perhaps others have useful advice on that subject.

  3. My plan was to award the crew sheet/lair as part of the payment for the first score. That way it breaks up the whole creation phase a little bit, you get into the game quicker, and everyone will have a better understanding of all the game-y upgrades that are on the crew sheets mean.

  4. Benjamin Kramer scott slomianyThe only thing from the Crew sheet that would be absolutely required for your first Job would be a Tier rating, to determine the relative difficulty of the Engagement Roll. There aren’t any essential moving parts on the Crew sheet other than that that players NEED to start playing (though they’ll WANT Crew Abilities and Hideout assets pretty quickly). Since we already know starting Crews default to Tier 0, there’s no reason they can’t play their first job to find out what kind of crew they’d like to be- and then complete the Crew Sheet at the end of it before their first Downtime actions.

  5. This actually sounds like a good plan. The only weirdness here is Coin. Obviously, all characters start with 0 Coin.

    In normal crew creation, you get 2 Coin to spend on improving relations with other factions. If you postpone crew creation to after the first score, I would give them the 2 Coin as part of the reward of the score, and I would not let them spend any more than 2 Coin on improving relationships after first score (otherwise, there are no choices to make during that step).

  6. Only thing you can really use Coin for is downtime actions, which shouldn’t be a focus until after the first score is finished.

    Also, note that the crew sheet isn’t just a bunch of additional bonuses to worry about. The additional bonuses are there so the players could get invested in the core concept, sure . However, the reason it’s there at all is so that everyone has an idea of what the table as a whole wants to be the direction of the game to be. You can forgo that easily enough if you already have a focused first session in mind, but if you find the players endlessly arguing about what their characters should be doing, introduce the crew sheets immediately. They’ll help.

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