Veteran Advance question: do these cost three advances, or can you take three of them? My group is divided on it.

Veteran Advance question: do these cost three advances, or can you take three of them? My group is divided on it.

Veteran Advance question: do these cost three advances, or can you take three of them? My group is divided on it.

7 thoughts on “Veteran Advance question: do these cost three advances, or can you take three of them? My group is divided on it.”

  1. They cost 1, and you can take as many as you like.

    The former is indicated by the fact that the boxes are disconnected, and the latter has been confirmed to be the designer’s intention on a stream at some point, though the design on the sheet would indicate a maximum of 3.

  2. There’s no real limit (but you can impose one if you like): there are 3 boxes on the sheet just because you can’t put infinite boxes on a sheet, and 3 is visually a good number.

  3. And take to many others and you might want to change Playbook as well…

    … I’ve heard it’s because noone ever lives long enough to take more than three veteran advances …

    … and three really is a good number. Limits are good for creativity (and diversity in character advances). No more “taking the no-brainers”, they’re not – if your core or peripheral concept suffers.

    (We’ve assumed there was a limit from the first playtest, after all, there’s a limit to moves in Apocalypse World/PbtAs, and I’ve figured they’re more special if they’re limited.)

    I feel the same goes for crew advances, no “every crew takes ‘forged in fire’ as a no-brainer first advance” anymore…

    …after a while, with enough other advances and character/crew fictional growth; new veteran boxes would appear. 😉

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