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Some things are on the sheets but not in the book. (That’s a problem.) Some things are in the book but not on the sheet. (That’s probably not a problem, since you OUGHT to buy the book to play. But the sheets are ALMOST a complete startup guide, so…)

1. A lot of the basic stat info is only available in graphic form on the character sheets. How many stress does a character get? How much rep does it cost to level up a crew’s tier? How do rep and turf work together?

Because there are no character sheets in the book, and this info isn’t available in other forms, we’ve had to do things like count the number of boxes so we can create Google Docs of the info. Not terrible, but odd.

2. You can’t completely create a crew or generate a character without referring to the character sheets. Most RPGs either give a narrative account of character generation in the player’s guide that can be followed, or at least have character sheets in the book to refer to.

3. Same thing goes for advancement; the book is much more difficult to follow than the sheets.

4. This is super-minor, but it would be awesome if there were stats for the Leech’s Alchemicals on the character sheet. Barring that, they should be assembled somewhere in the book rather than spread throughout the Crafting chapter.

These are all minor criticisms, really. Blades is a great game, and it particularly scratches an itch I’ve had for a while to do a heist game. The stress/flashback mechanic reproduces a fun cinematic heist without getting bogged down in planning before the fun begins. It’s like a Steampunk Ocean’s 11! THANKS!

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  1. Unfortunately, only #4 is a sheet change. I’ll think more about how to make the sheets completely playable without the book (or with the book as inspiration, not reference).

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