8 thoughts on “Just a question I wanted to ask. Is anyone working on a cyberpunk/shadowrun hack?”

  1. I have developed a hack for my group that we call Shadows of Europort. It is a cyberpunk hack, heavily inspired by Shadowrun and uses the fictional city of europort in the toxic northsea as the main location. The hack started as an experiment to see what can be done with the system but so far everyone has been really enjoying it. At the moment a 25 Page Setting / Rulesummary and character sheets are finished, but since I have no clue about indesign, everything looks hideous in excel sheets. My group is german speaking and translating the system has been quite a burden in the past and has slowed down development quite a bit. Gladly, there was not much that needed changing. Most of the abilities stay the same and simply have to be put into a cyberpunk-context. The gear and score system work flawlessly with a shadowrun style of game. The characters are a mix of scum & villainy and blades mechanics, for example I am using the additional starting ability rule of S&V. We are also using the gambit concept and are simply calling it Edge now. For the different races I adopted the Xeno-rule from Scum and Villainy, which gives you the flexibility to have different metahumans without needing specific rules for each.

    I felt it was necessary to keep the complexity on the same level of blades and not add more and more mechanics and systems to it. The shadowrun hacks I have seen here so far have always been about adding specific rules for magic, summoning, rigging, decking and so on, but they are in my opinion not necessary, since Blades already has all those concepts internalized and you just need you provide the fiction to make it fit your world.

  2. I’m entertained hearing what people are snagging S&V mechanics for ^_^ Although it’s a ways off I know that Null Vector will probably show up at some point (one of the stretch goals).

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