A NOCTURNE — progress update
Time willing, I should have the new and improved v0.7.1 playtest documents for A Nocturne up for your perusal within the next day or two!
In the meantime, I’ve been putting together the sample cluster, the starting play-space for a game of A Nocturne (new Cluster Creation rules are going to be implemented in a future version). Below is an example of how I’m treating each system in the cluster – each gets its own page, with an overview, a special rule if needed, a Chaos track (this replaces Heat), a list of locations, some factions, and how far it is from each of the other systems in the cluster.
I’m having possibly too much fun writing all this glorious sci-fi nonsense.
Very much looking forward to seeing it!
Yesssss!
Ooo that’s tasty. I’m really interested in playtesting Calum Grace