A NOCTURNE — progress update

A NOCTURNE — progress update

A NOCTURNE — progress update

Time willing, I should have the new and improved v0.7.1 playtest documents for A Nocturne up for your perusal within the next day or two!

In the meantime, I’ve been putting together the sample cluster, the starting play-space for a game of A Nocturne (new Cluster Creation rules are going to be implemented in a future version). Below is an example of how I’m treating each system in the cluster – each gets its own page, with an overview, a special rule if needed, a Chaos track (this replaces Heat), a list of locations, some factions, and how far it is from each of the other systems in the cluster.

I’m having possibly too much fun writing all this glorious sci-fi nonsense.

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