A NOCTURNE — progress update

A NOCTURNE — progress update

A NOCTURNE — progress update

Currently adding in some important structural support stuff to the upcoming new-and-improved playtest version 0.7.1 (Scores, Downtime, the Sample Cluster), but I also made a new craft type just to see how robust the current craft sheet format is, and it worked out pretty well.

This is the Cannibal Craft, all about salvage and sabotage, and a craft that proved pretty popular with my group in previous versions. It should give you guys an even better idea of what I’m doing with the claims map, crew upgrades, and so on.

Yes, your craft can take harm and accrue Damage and Scars. I know, I’m a complete monster.

15 thoughts on “A NOCTURNE — progress update”

  1. Matthijs Krijger Not sure, but I think a lot about the art of Syd Mead, the set design of Alien and Blade Runner, and the space imagery of Interstellar or 2001: A Space Odyssey when writing for A NOCTURNE.

    My aesthetics tumblr (basically an ongoing moodboard thing) is also a big source of inspirational imagery I use when I dip into sci-fi stuff: thysane.tumblr.com – thy sane

  2. I notice I have a ‘default’ mind-set that makes me want to run Star-Wars games because there are so many graphics/art available that for everything I can pull up an image to show my players.

Comments are closed.