Attempted to do a test run of BitD with a group of friends.

Attempted to do a test run of BitD with a group of friends.

Attempted to do a test run of BitD with a group of friends. As this book was relatively new to all of us, we tried running a heist for Baszo Baz to start things off. Here are some bullet points from that game:

* An informant got beaten, then drugged, then beaten again, then drugged again. Only some information was obtained.

* A trained swordsman from the Red Sashes got hit with a frozen fish

* The crew repeatedly failed to convince a dockworker to let them into a certain warehouse, who then ran off to call the Bluecoats (thanks to a spike in unlucky rolls).

* The Hound had almost pinpoint accuracy with their rifle.

* The Cutter chose a non-cutting weapon, beating enemies into submission with brass knuckles instead.

* A vengeful ghost was accidentally summoned, appeared to merge with flames resulting from a tinkerer’s “distraction.”

* The crew let a gondolier deal with the ghost and ran off, having decided the item they recovered from their target was not worth the trouble.

By the end, it seemed this crew was ill-suited for running quiet operations and will probably never be hired by Baszo Baz again, but everyone had a fun time nonetheless. So I guess I did things right? The question is if I should continue from this point or hit the reset button and try again with the crew as “Bravos” instead of mere thieves?

8 thoughts on “Attempted to do a test run of BitD with a group of friends.”

  1. I think switching crew types is totally fine. I’ve taken to using Andrew Shields’ Crows crew for the first session, seeing how the crew likes to solve problems, then letting them pick a crew type.

  2. Changing Crew Types is 100% fine in my opinion, they only focus play so they just gotta pick what works for them.

    My players are Hawkers and they don’t like getting into violent situations, but boy do they get into very strange social situations and make enemies very quickly. One of my players changed playbook because the XP triggers didn’t match their style, it’s 100% fine to change playbooks and crew type.

    I always let my players remake their characters with no penalties depending on how comfortable I see them being their characters, that extends to the crew as well.

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