13 thoughts on “Alternative Ghost ability for Spider, if you don’t want to include Ghost Contract. IDEAS HALP!”

  1. Oh I like that! Basically, Things Speak, also a Savvyhead move from Apocalypse World. So yeah, Parker Emerson, look at the Savvyhead, there should be something there.

  2. Not My First Rodeo: When you flashback to a previous life you can use your Attune rating to preform any Action.

    Obviously, that’s going to be a heavy stress cost as it is the most elaborate action, involving the special opportunity of having forseen this event in a future incarnation.

  3. The Runners variation might spur an idea.

    Fine Print: When you make a deal or draft one in writing, both of you get a digital copy. If either breaks the contract, they lose 4 nuyen (or 1 hold if they can’t —or won’t—pay).

    Anyone can tell this was a dubious agreement to start with, but there is a particularly loosely-worded subsection written in confusing legalese. When you lose the nuyen, it’s to pay for litigation and paralegals until you either fulfill the deal or work out a way to avoid the costs. When you lose the hold, it’s a tangible loss of confidence in your “deals.”

  4. Ghost Eyes: You can set up echos in the ghost field that are tied to you. This echos observe the surroundings and psychically relay these back to you.

    For keeping a hand to the pulse of the city at all times.

  5. DREAMING SEANCE. Undergo a ritual that can be completed in as little as a minute, with up to 1 person per your Attune rating. Thereafter, any time two or more characters are sleeping, one can contact the others and they can meet in a “sitting room” in your mind and converse normally for up to an hour, each character waking when they leave. This process is entirely voluntary for all parties, and dreamers can inflict no physical harm on each other.

  6. INTERROGATE THE PRISONER. You must have lenses mirrored on the side you see. When you Attune while looking at a target within easy speaking distance, you can see a shadow of the target’s ghost. The ghost feels anguish equal to the guilt its living person feels. If you whisper questions (even behind your hand, even soundlessly) the ghost will hear, and answer yes/no questions with body language. It may or may not be honest, but you can spend 1 Stress to compel it to answer 1 yes or no question truthfully.

  7. INSTILL LUST. You must look the target in the eyes at close range, and suggest the target wants something. This inflicts a level 1 Harm condition of “Lust” on the target, and it can be resisted with Resolve. If it is not, over the next day it will force a crisis of action to fulfill the Lust, and the target can either succumb OR spend 1 Stress. The next day, the Harm will escalate by 1, and if it is not resisted, it will force a crisis to succumb or spend 1 Stress. This continues until the Lust is 1 level Harm per your Sway. From its peak, it fades 1 per day, again it is resisted or it forces a crisis.

  8. WARM EYES. If you Attune, you can feel eyes on you, areas that are seen feel warm and you instinctively know the direction of each observer. If you have a spirit bane charm, you can keep this ability active for up to an hour per Attune without concentrating on it.

  9. SHADOWHEAVE. If you Attune to a target you can see, you can spend 1 Stress and project force through the target’s shadow to hit the target. This can make a standing target stumble, but it can pitch a running target off a roof, or dump a target off a ledge. The effect on the target does no direct damage, but can cause fictional complications.

  10. RAPIDSTASH. Attune to the Ghost Field in a place and create a pocket big enough to put 1 load of equipment per your Attune rating and any number of 0 encumbrance items. You can only have one at a time, and it shrinks at the rate of 1 load a week. You can see it, and others who see things in the Ghost Field may be able to spot it, or open it. If you dismiss the stash, its walls dissolve and dump the contents into the Ghost Field.

  11. GHOST MIRROR – Once per downtime, you can spend one of your activities and choose one of the special abilities from one of the other crewmembers: until the next downtime, you can replicate that special ability.

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