Progress Clocks in Fantasy Grounds

Progress Clocks in Fantasy Grounds

Progress Clocks in Fantasy Grounds

I tweaked a steampunk clock image to create transparent tokens for 4, 6, and 8-clocks, then created a smaller button token (the crew is called the Blackblades) to track progress along the clocks. Tooltip hover names are added by typing the name into the chat bar and dragging it onto the clock.

Image Attribution: http://cntrygurl-designs.deviantart.com/art/Steampunk-Clock-03-601923671

A couple issues have snagged onto the most recent campaign of BitD I’ve been running, and I could use some help with…

A couple issues have snagged onto the most recent campaign of BitD I’ve been running, and I could use some help with…

A couple issues have snagged onto the most recent campaign of BitD I’ve been running, and I could use some help with exterminating them.

1. Gathering Boredom: My group absolutely HATES the way we’ve been doing Gathering Information, so let me describe it to you. Downtime finishes, a score is decided on. A couple players decide to gather info about how to best to approach it. They usually use contacts on their sheet, and I tell them what they learn from that contact that’s of use. The players ultimately feel uninvolved and disinterested but like gathering info is a necessary evil, whether the scene is played out or glossed over.

Their proposed solution to this problem is being able to decide what they learn instead of me telling them, and then having me complicate/constrain afterwards as necessary. Is this viable? What issues could arise from this method? Has anyone tried this before? How does your group handle gather information actions pre-score, and have they gotten your group excited?

2. Constriction of Freedom: My group has offered the criticism that they feel constricted by some of the fiction/consequences I’ve put on them. Specifically, they feel that they’ve been forced into scores they weren’t really interested in.

One took an arcane “totem” from the Fog Hounds promising to use it to sabotage the Hounds’ rivals. When his player mentioned that he was probably just going to take the totem for his private use, I mentioned that would result in a loss of faction status with the Hounds when they realized the agreed task wasn’t being done. They then felt pressured to do the score.

In another instance, a player took a Devil’s Bargain that her (evil, wealthy, terrible man) father knew she was alive and active. I started a clock for him to kidnap their (nice girl) Informants claim. That clock filled and it happened, and now the crew feels obligated to take her back as a score before the evil father does something else, instead of doing some other cool score they have in mind.

Of course, then there’s also the fact that they were at war with the Dimmer Sisters for a session and felt obligated (mechanically) to take on a score to end that war.

I’m a bit worried that the consequences of their actions and Devil’s Bargains are actually making them have less freedom/fun. It’s also possible I’m thinking about this too narrowly. What can I do as GM to stop/alleviate the feelings of obligation that arise?

Thanks for any input!

Did you just get your copy of Blades in the Dark? Yes? Share your book pics in this album!

Did you just get your copy of Blades in the Dark? Yes? Share your book pics in this album!

Did you just get your copy of Blades in the Dark? Yes? Share your book pics in this album!

https://goo.gl/photos/9iqcUHqhPvfMowSP9

Any fans of Darkest Dungeon feel like a hack of BitD would be obvious and not particularly hard?

Any fans of Darkest Dungeon feel like a hack of BitD would be obvious and not particularly hard?

Any fans of Darkest Dungeon feel like a hack of BitD would be obvious and not particularly hard? The Trauma system already hews pretty close to what’s in DD.

Vigilantes Nobodies Set:

Vigilantes Nobodies Set:

Vigilantes Nobodies Set:

Bendis Haig, the vile smelling sewage worker. If poor Bendis were a PC, that drain snake would be magical or significant, perhaps he would battle ghosts infesting the pipes of the church.

He’s not though, and it’s not. He’s just some unfortunate bastard that spends everyday wading through filth to keep Doskvol running and maybe earn enough for a pint down at the pub.

Does anyone know if there is a high-society playset currently in the works?

Does anyone know if there is a high-society playset currently in the works?

Does anyone know if there is a high-society playset currently in the works? I didn’t see it on the list but was curious if anyone was working on such a thing. I may just end up keeping the character archetypes, while developing a system for different types of holds may prove to be more challenging for balance purposes.

Currently catching up on all the Bloodletters episodes, just got to episode 25 (where it was just Sean and Stras)…

Currently catching up on all the Bloodletters episodes, just got to episode 25 (where it was just Sean and Stras)…

Currently catching up on all the Bloodletters episodes, just got to episode 25 (where it was just Sean and Stras) and… wow. You guys are awesome. Arcy especially leaps out to me as an incredibly organic character, with a lot more going on under the surface than is shown on the screen. It’s a little frustrating to me that people in chat were getting angry that (SPOILERS) she didn’t outright kill her old rival. For her to struggle with her different wants and desires to me says so much about her character, even if it wasn’t the best move tactically. I think Sean played it out beautifully and this was a marvelous episode to watch/listen to.

Props also to Stras for willing to have their character get legitimately angry at Arcy and really call them out for a decision they disagree with, but still be able to come out of the game and be friends. In groups I’ve run with, the players are often afraid of letting their characters get into arguments because they don’t want to hurt anybody’s feelings, but it’s important to keep in mind that an argument in character shouldn’t carry over out of game. I’m looking forward to see how the rest of the series turns out, and also dreading the point where I’ll have to wait a month between episodes instead of binging.

Thanks a million,

-Ryan