8 thoughts on “So my group decided to be smugglers. Need some ideas for contraband”

  1. Drugs, grain-based booze, power sources for electroplasmic devices, lamp oil, refugees, documents, non-mushroom based food, ancient relics… think of life without sunlight or travel. Day after day of oppression. What would YOU be willing to pay out the nose for?

  2. You can take a really fun angle on the entire game if your Smugglers crew gets plugged into the Skov underground: smuggling refugees into Duskwall, smuggling dissidents out to Lockport, smuggling arms and supplies to local anarchists…

  3. any thing can be smuggled for multiple reasons. The first reason to smugle is to avoid paying taxes anything go in here, the next is it doesnt belong to you, this includes dead lands salvage, fenced goods, etc, next is it is control/illectit.

    On the spectrum here you can smuggle a wide range of things from food, to spirit essences, to drugs, to people, to levifan blood, etc.

    I gm a crew who are smugglers and advice Ive received here us just because the crew are smugglers doesnt mean you should limit their scores to smuggling…

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