The Train Job
Canter, Oskarr, and Arcy decide that to gain favor with the Grinders (Tier II) we’ll knock over government trains protected by the Imperial Military (Tier IV). Play proceeds as expected!
But seriously folks, we have conundrum on our hands. Now that we have all the bombs, what shouldn’t we blow up?
Remember scoundrels, if you don’t vote for it, I can’t promise it won’t be blown up.
Link to actual play report: http://www.seannittner.com/actual-play-the-train-job-4102017/
GM: John Harper
Players: Adam Koebel, Stras Acimovic, and me.
None of the above?
David Barrena, so you’re saying just burn it all?
WOW, a lot of folks want to ruin Canter’s fun with the destruction of the Consulate…
Tried to think in one to spare, but could not decide. All of them look so fun to bomb….. 🙂
The long-term effects of blowing up the crematorium are going to be really bad…at least for everyone who isn’t a Whisper.
I’m excited no matter what we blow up ^_^
It looks like Bellweather is the only thing that’s safe!
My group just levelled crow’s nest the other week. It’s pretty macabre.
I feel like people have misunderstood the poll. The crematorium is obviously the best choice to blow up. You guys have hella troubles with the Spirit Wardens, and a Duskvol without a reliable way to dispose of ghosts is the most delicious complication. Why would anyone want you to save it?
Beats me Mark Griffin, but it looks like Bellweather will be last on our list and Canter will have his dream of blowing up a precinct first!
It does mean that turf will be up for grabs >_>
@ Mark the fallout from the crematorium would make blowing up the rest so much harder that it should be saved for last