The local board game association is starting a bi-weekly game day, and I thought about running some one shots there. While thinking about ideas how to do it, I had an Eureka moment. I’ll use the gang rules, and people will create characters to play with. Then the actual scores I’ll present them with are things that the factions on my main campaign are doing. Depending on how they play them out I’ll use these games as my “NPC’s”, affecting the relationships and goals of the factions.
The players would have characters that gain XP and grow, but don’t have a crew sheet. Instead they’ll have resources and bonuses depending on for which faction they work for.
In reality the characters work for the Unseen, pulling strings and playing a game of thrones beyond the petty squabbles of the other factions.
I thought about how to handle Heat for a crew that really doesn’t work as one, and had an idea. I’ll choose the faction they will work for during the score, but the players will then choose which other faction gets the blame. At the beginning of a session the then present players can try to reduce the heat of any faction that they want.
I’ll make a “heat map”, a chart that’ll show the current global heat of all factions. The intention is that over a few sessions nothing much will happen, but as they will play more, the factions will start asking for more difficult scores. Also the bluecoats will respond with closer investigations, something that the Unseen would rather avoid.