I’ve been working on a hack tentatively called Streets of Crime A.D.. It’s based on mashing up:
Robocop
Golan-Globus ninja movies
C.O.P.S. (cartoon)
A-Team
Dirty Harry
Satanic worshippers in 80’s media
stuff like that.
Anyway here’s a cobbled-together ninja playbook. I’m also toying with replacing vice with skeletons, which kinda work like obligations from edge of the empire but more central to the mechanics.
Those mashups are crazy and fun. Go go go.
I’m not going to lie, I would play a mashup game with a ninja, a buddy cop, a robocop, a hard-bitten detective, and an occult store owner all working against a cult of satanists.
…you know, taking a couple Ninja abilities and you could do a pretty good take on a Highlander-style Immortal, too. Hunh.. 😀
Do you want to get Subway for lunch? Love it!
Timothy Walsh an occult late-night vhs rental store
How can I Not comment on a Ninja playbook for such a mashup?! Where’s the Starting Situation – it’s probably amazeballs lul
Feedbacks
I really like the hidden sword and N.Magic.
Aw I wish N. Parry wasn’t dependent on the sword. Or that it let them “avoid” projectiles with their special armor if they have the sword.
Ghost N.: taking that giving trauma makes me uneasy, but color me interested in where it goes!
In the items, please add a fine grappling hook, or other “wire”-producer, etc for use with N. Athletics 🙂
Timothy Walsh Yes! Not a week goes by when I dont think of different ways to hack highlander (burning wheel with unlimited lifepaths?)
Mark Cleveland Massengale Ghost ninja might not need a trauma to be “balanced” but it fits the fiction. And I think yoiu’re right about ninja parry..I’m really excited about testing.
hmmm. Thinking more on ghost ninja there are a couple of ways it could be taken. One way is for when a character resists a death, resulting in maxing out stress. In which case they’re gonna get that trauma anyway. The other case is they just decide to take it between sessions with no event tied to it. Maybe they decide to reveal that theyve been a ghost ninja all along. So yeah I think I’ll take out the trauma and see what happens.
yea, I’d wager you’re right in removing it if you did it seeking balance (what is that anyways?). Maybe they could just do it through “dark ninja powers and training” too, or some other fitting thing to get the weird angle going
I based it on Ninja III: The Domination, which if you’ve seen it makes no sense but is totally awesome. So balance and fictional sense are both optional here i guess!
lol – nope, didn’t see.
And “optional” well half of that is true, but the fiction needs to be there somewhere. Fiction isn’t necessarily trauma though.
Just remember it doesn’t have to all be there in the ability. We pull fiction from the ether most of the time based on agreed assumptions, so I mean to say dark ninja powers can do weird stuff. Specifically, reduce harm with weird ghost power.
But you should still plan to explain the fiction in the playbook detail, or bake it into “weird out” and expand it some in the ability
You had me at C.O.P.S.
Is there a crew equivalent yet? I agree that you need a grappling hook ASAP.
As part of a potential “Advanced Permissions” section, what are your plans for incorporating dinosaur hybrids?
Added a couple of more playbooks for Chief and Driver. Next up are crew sheets.
https://lh3.googleusercontent.com/Z-HV_XwvQFVHLXZccdXGOUrY3N1J-dlEXqc1qrODO_Ae19nv8emd16Y6XE_DX9NqutTHl7LV0GRVTA=s0
The Chief is very similar to the Spider. Also based largely on Clarence from robocop.
https://lh3.googleusercontent.com/IBwPH4DpS6l-Mlyq9EEc9dFppY-ekFD_V1a_-t7p3btoeUqyjryVT7I79zhdnR4FgfXxc-BnFGhEkw=s0