My convention game went exceedingly well.

My convention game went exceedingly well.

My convention game went exceedingly well. Character creation + Crew creation, from scratch, with a bunch of players who had only played games like Pathfinder and Castles & Crusades, took over 45 minutes. But we managed to get through the entire scenario I had planned. The Crew had decided to make Smugglers, and the founding members of the crew were fraternal twins from the Dagger Isles. They decided they moved people who needed to get in and out of Doskvol.

I was running a scenario based on “The Warriors,” wherein Lyssa had lay the blame for Roric’s death at the player’s feet, as they were known to have a open dispute with Roric over not paying dues to the Crows. Therefore, the Crows, the Lampblacks, and the Red Sashes were out to get the Vanishers (the crew’s moniker).

The crew got wind of a group of slaves Roric had wanted moved from the six towers District. The crew thought since this was the real cause of their strife with Roric, the slaves might now something about Roric’s death. Some Whisper had lined the tower with Spirit Crows as sentinels, but the crew managed to bypass them due to the Leech. They broke into the tower when the Lurk slipped in through and upper window and silently made their way downstairs, but the old and rusty door drew the attention of a wandering Crow, who chased the Lurk while the crew slipped inside.

The Leech and the Spider (lovers) were on the heels of the Crow trying to assist their crew-mate. Unbeknownst to them, the Lurk had managed to get a lead on the aging Crow and hide in a weapons locker. Additional guards followed the athletically voluptuous Leech (who took a great deal of Sway, shoulda been a Slide) up into the tower. The Spider convinced the lot they could have their way with her while the Leech stirred their libidos.

Meanwhile, the Cutter and the Hound followed the trail of the slaves downstairs to a solid door of iron with a bar of steel welded in place to keep the doors shut. They spent time trying to find another way in before busting out the demolition tools and pounding down the door with main force, drawing out the remaining guards. The door crashed down, releasing a terrible stench as the Crows arrived to confront them.

The Spider assaulted the guards who had gotten a bit too forceful with the Leach, inciting his ire. He killed two of them, while the Leach pulled a pistol secreted in the folds of her dress and killed her primary assailant, who dropped her. She slid backwards down the stairs, knocking down the rest of the guards, who fell victim to the forgotten Lurk’s knives.

The Crows who confronted the Cutter and Hound were more preoccupied with trying to reseal the door, a matter they took advantage of, killing or incapacitating them. Once all the Crows in the tower were dealt with, the crew reunited to find out what had befallen the slaves; with the stench, no one felt they were still alive.

Someone brought out a lantern, which revealed a vampiric Roric feeding on the corpses of the slaves and a few Crows. The Cutter used Ghostfighter in a desperate action and rendered Roric stupified, while the rest of the crew set the tower aflame, and then all ran out.

One of the Crows had summoned the local Bluecoats in an act of desperation, and another had summoned Lyssa. The game concluded with a mad escape from the clutches of the Bluecoats, only to find the leader of the Crows and her cronies waiting on their barge, now with “proof” the PCs had “killed” their former leader: Roric’s severed head.

Everyone had a blast. The player of the Leach was effusive, saying, “I never could have done anything like this so easily and satisfyingly in Pathfinder.”

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