The Arcane Trap in the Ashen Jungle – The first rough draft.
This isn’t actually an add-on, but it’s kinda in that vein, right?
Those of you who’ve gotten to look at the special edition of Blades know how cool U’duasha is. I certainly think it’s cool. So cool, in fact, that it inspired me to really start thinking outside the Doskvol box. So here’s the thing I wrote.
https://docs.google.com/document/d/10DqvupwUpxmjhl_W0RqFOZgFAqlkeTK07I3GLT2rBU4/edit?usp=sharing
I’d like to know what people think, if they wanted to give it a read.
Some things to note:
– This was made primarily for fun and my own interest. I’ve entertained the idea of it being a play environment, but it was more meant to be something that could be “out there.”
– I wanted to make something that was interesting and different, but hopefully believable.
– Though I’ve certainly made some strong, non-canon statements about the world, I’ve tried not to overtly override any established lore. That said, I may have failed. Let me know if you notice something. A page number to go with the contradiction would be great.
– The word “city” might be stretched a great deal here.
– This is in fact the very first rough draft. It needs work, such as factions to flesh it out. Everything that is said or implied within is subject to change.
– I’ve never tried to do anything like this, ever. I’m certainly not a writer.
I like the idea here but I feel Graf may be better placed in Tycharos. Tycharos is the heritage that is “out there” where the Dagger Isles is the “I want a character from a seafaring culture” option. The idea of everything being some sort of devil in that city fits with the theme of Tycharos and having a groups of people who are mystically homesick for a play that is so elusive it’s not charted on a map rather than a quarantined zone which is clearly labeled with a “don’t go here” somewhere in the middleish of Imperial territory.