Things that are true in our Doskvol thanks to my players, for example:

Things that are true in our Doskvol thanks to my players, for example:

Things that are true in our Doskvol thanks to my players, for example:

•Ghosts can manifest incorporeal objects, like books they’ve owned or even written after death, into physical tangible objects. They also stay sane for longer, but the Spirit Wardens don’t care about that. You’re a ghost, you belong in a bottle.

•There are small sea demons, like leviathans but much much smaller, inside the lightning barriers. All over the canals. Their blood is even more potent than the giant leviathans, but they’re too hard to catch in an industrial manner, and the blood is too useful for research to be used as fuel.

All this in a few sessions, and we’re still basically on “Season 0,7”, we’ve not even made the crew yet because not all players have been present at the same time.

Oh, the Spider made a potion out of the pure leviathan blood. Knocked him right out for a week, and now he’s not alone in his head. Good times.

5 thoughts on “Things that are true in our Doskvol thanks to my players, for example:”

  1. The main reason we changed from D&D to Blades is that the style of play in D&D makes it really laborous to react to their shenanigans.

    I mean, they go right off the rails and build a submarine or something. In a high fantasy setting with the big bad just ignored. 😀

    In Blades I can just reply “You know what, that is awesome, it’s canon now” and write it down on an index card. Done.

  2. Ville S And while they make that submarine, the big bad actually DOES something, or some other crew takes them out, but is just as bad as them in different ways.

  3. I forgot one thing the Spider managed to do. In the first session we played it was just him and the Whisper available, so he went on and tested one of his “Perfect Body” potions on a rat. It worked. A bit too well, even.

    That one rat got a perfect body, and because he used his blood in the potion, there is now a new faction in town: The Swarm. Somewhat intelligent rats led by the now far more humanoid, semi-corporeal lab rat with a bone to pick.

    The Spider is a walking spanner in the works, most of his harebrained schemes just make life hard for the not-yet-even-a-crew, and they roll with it. They had enough heat backlogged to nearly get a wanted level right off the bat, but managed to cool it down to just one for now.

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