Glow in the Dark v3 get!
With the help of two playtest groups and the continuing evolution of the BitD rules through v8, I’ve made some progress on my post-apocalypse Blades hack, Glow in the Dark.
-Some abilities revamped in light of how v8 does it
-Fallout (entanglements) redesigned to be more players vs. factions rather than having internal strife, bad luck, and weather playing such a large role
-More setting/factions information
-Reorganized the document
-Added starting situation
-Claims are razed; their replacement is pending
Here are the rules:
https://drive.google.com/file/d/0B436j88kgCAtSFNBS1pZOTdwbGM/view?usp=sharing
And here are the playbooks:
https://drive.google.com/file/d/0B436j88kgCAtakNjdjZtZXpfNEE/view?usp=sharing
#glowinthedarkrpg
https://drive.google.com/file/d/0B436j88kgCAtSFNBS1pZOTdwbGM/view?usp=sharing
woooooooooooo!
Thanks John! I’ll take it your Cole Train-esque “wooo” means I’m on the right track. 🙂
https://i.ytimg.com/vi/_FPksZWecxo/hqdefault.jpg
If BitD does nothing but popularize group character sheets, I think it’s done its job.
I’m gonna fucking steal the format of your “Before you Start” section
Adam, is it okay if we share this more widely (tweet a link, etc.)? Or are you not ready for that yet?
Sure John! It’s a work in progress but you could probably play it well enough. 🙂
Neat. I dig it.
The new Wasteland flowchart and areas are cool.
Jason Eley I agree a million percent,