I see no section on “Veteran Advances” alone, and other than the methods for changing playbooks, I see no limit mentioned in the text for the number one can take – just the limit of slots on the sheet for them; which some playbooks have more of, and I would assume that is the limit). In Rollplay Blades, though, I saw that the number of possible Veteran Advances per PC was not necessarily linked directly to the number of Veteran Advances on one’s playbook.
I assume that the ruling made in RPB was part game dev, part houserule territory – but I am interested to know the official ruling on that: How many Veteran advances may a PC take?
Probably going to adjust that limit in the Midgar hack, but I want to know in what ways I might differ from the vanilla rules on that
On the sheets (and officially) its 3 veteran advances. But John has said before that if everyones cool with it you can do more/less if you want to
I was literally just in the process of tying up a post to ask John Harper this same question, if the intention is for this to have been codified in release or still a ruling>rules scenario?