The Inventor’s Shop

The Inventor’s Shop

The Inventor’s Shop

I thought of a potentially fun writing prompt game to stretch our creative muscles a bit and spawn some interesting ideas you might not have thought about. The idea is you come up with a Flamethrower type thing of your own (see p.228), and give a prompt for someone else to do the same. ๐Ÿ™‚

Rules_

Participating: You play by commenting. A valid answer has three components. Being first, have a valid answer, and include a prompt of your own. Answers that definitely don’t fit the last prompt are invalid. Answers that answer a previously answered item a second time are invalid. Answers to your own prompts are invalid. Any invalid answer is subject to deletion.

Not required but try to keep the description under 20 words. Be sure to list the factors (area/scale, duration/range, tier/force) and their magnitude for clarity, and the drawback for completeness. If you have a graphic for the thing, post that if you want too!

In your prompt, be sure to include the desired level (no more than 8 if its a spell), and specify a type of item (gadget, drug, oil, poison, potion, etc) and/or genre to get the person thinking of something fun.

How to Follow this thread: Say “Be careful what you wish for” in a comment to let us know you are watching ๐Ÿ™‚ and join in if you are feeling inspired

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Just need one to get us started..

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Level 6 thing: a clockwork device worn on the belt which scatters electroplasmic vapor that can render a small gang silent and invisible

Area/Scale: 1. Duration/Range: 1 (few minutes). Force: 4.

Drawback: Rare and Consumable. Requires a specialized vial to hold and disperse the electroplasm, plus a bit of raw spirit essence which is consumed every other use (essence is a quality 2 item).

Now you go… give me a…

Level 5 chemical๏ปฟ

9 thoughts on “The Inventor’s Shop”

  1. Hope I did this right:

    Desperate Remedy: A tincture of common herbs and oils infused with a powerful stimulant meant to shock ones body and mind into action for a few moments. Wake an unconscious person, stop spasms, focus a rattled mind, or ignore intoxication or debilitating pain. Tastes foul as sin.

    Scale: 0, Duration: 1, Force: 4

    Drawback: Consumable

    Prompt: A level 4 gadget that might be useful in a social situation.

  2. Artificial Pheromones: A mixture of life escense, human sweat and natural oils dispersed by a descrete electroplasmic dispenser which charges the mixture into a heitened pheromone upon release into the air. Greatly increases effect level in social situations involving those who would be sexually attracted to your sex.

    Scale: 0

    Duration:1

    Force: 3

    Drawback: Consumable.

    Prompt: A level 6 gadget to aid in gathering information

  3. Roric’s Lenses. Two pieces of glass said to be made from the sands of a haunted beach in Tycheros. Someone tell me What do they look like..?

    Area: 2. Range: 4. Force: 0 (I think??). How they work: Peer through one lens to perceive as though present with the other. Must be within a few blocks of the counterpart to function.

    Drawback: volatile. Roric used these before his untimely demise to spy on his enemies; too bad he didn’t see Lyssa coming.. Start a four clock, “Accosted by Roric’s ghost” and mark 1 tick each time you use them.

    Prompt: Anything level 8, and has a sci fi flavor

  4. Transmat: a Teleport Pad sufficient to teleport a small group of people across long distances. Uses electroplasm to break down the body into vapor, transport it to a specified location, and then reassemble the vapor into a body again.

    Scale: 1

    Range: 5

    Force: 3

    Drawback: Volitile (when multiple peolple use it, theres a chance of not being reassembled correctly, merging 2 people into a messy flesh pulp; also when used without setting up a location (4 clock) it will teleport you to a random location. Best hope thats not in a wall!

    Takes time to set up as it is a rather large device that can break down into smaller parts.

    A device or alchemical which gives super speed and reactions. (Probably legendary force)

  5. digression: Antimatter Scale 0 (1-2 people) is closer for that one since you state more than 1 person makes it volatile. Take +1 Range or Force ๐Ÿ™‚

    And now I have questions about Force for John.. is 3 right for things like this? Was my 0 Force for the Lenses misunderstanding Force’s intent? hmm..

  6. These all look good to me.

    (In a real game of Blades, I’d probably pile on more drawbacks for a teleporter. Rare materials, consumable, complex to build.)

  7. Demon Shell (Magnitude 7: Scale 0 (1 person), Duration 1 (a few minutes), Force 6 (Legendary).

    The demon shell is a small metal clasp with shards of obsidian and veins of blood red that are said to be crystallised demon blood. The clasp is attached surgically to the nervous system on the spine at the base of the skull.

    When activated (through the use of a keyword), the clasp channels additional energy to the user, making them feel they have stepped outside of linear time, allowing them to move incomparably fast. (Practically, a PC can complete several actions per turn for 1d minutes).

    Downsides: The clasp has to be surgically implanted by a skilled surgeon (with the associated risks). The unknown red crystal is seemingly impossible to replicate so only an existing clasp can be used. Usage causes level 1 harm: drained, and level 2 harm: crippling pain. Following activation, the crystal takes two full downtimes actions of uninterrupted motionlessness to recharge the potential energy.

    (First try at this so let me know if I’m misunderstanding the premise or the system.)

    A simple (magnitude 5 or less) solution to the deathseeker crows (permanent or temporary, single or group, lethal or non-lethal).

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