I didn’t really see a thread for it, so I guess I’ll go ahead and start a thread for edition-changes questions and…

I didn’t really see a thread for it, so I guess I’ll go ahead and start a thread for edition-changes questions and…

I didn’t really see a thread for it, so I guess I’ll go ahead and start a thread for edition-changes questions and clarification requests. 🙂

1) Tempest seems as though it’s been simplified, but I’m unclear as to whether it has lost its extreme flexibility? Since it no longer costs Stress but instead requires pushing yourself (which, granted, cost 2 stress generally), can you still select a Magnitude for it, or somehow increase the cost to envelop a larger area or to last longer than a moment (or does it no longer last only a moment for the storm aspect)? Was that level of on-the-fly flexibility was deemed too much?

2) The Crafting rules are quite specific that you roll Study to design something and then Tinker to actually build it, whereas most of the system embraces the idea of having various skills you might be able to try. Is this purposeful, as opposed to just using Tinker to design and build a thing? A need to give Study more uses perhaps?

3) I noticed most of the parts of building a Hull are Tier 6. The Magnitudes table suggests this is Legendary. A couple of parts even reach Tier 7. If Tier 6 is Legendary, what is Tier 7? And does this mean that you’d probably never see a Hull outside of the Imperial City, because they’re essentially Legendary?

3 thoughts on “I didn’t really see a thread for it, so I guess I’ll go ahead and start a thread for edition-changes questions and…”

  1. Update 1: According to Sean, Tempest has been reworked entirely, so we should forget the previous stuff. It does what it does, but he pointed out that you should probably be able to hit a group of guys at a reduced effect because that’s reasonable, or to call up a large-area storm, using the various methods of increasing Effect, so it maintains a lot of flexibility.

  2. 1) You can, it’s just been standardized and restructured. Use the Magnitude rules and the example given (on 220) to guide you. You can reduce the cost of an effect by applying a negative factor. Duration, for example, could instead be used to increase casting time to a few minutes. The target could totally run away by then, but this would leave a surplus of 1 Force or Area to push that ability’s limitations around.

  3. If the book said anything about what Magnitude the effects were, that’d help. Since it doesn’t I’m guessing it’s 4-ish? I hadn’t thought about applying negative factors though, that’s a neat idea 🙂 I had thought that Rituals were Rituals… but maybe having a little Tempest ritual thing sounds pretty neat if we just call it part of the Tempest power instead of a full-on Ritual.

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