A quick question – shouldn’t the full vampire playbook overview have a section discussing the dark servants?
(my spider just became a vampire, and I’ve been laughing when it became apparent every vampire automatically gets weird cultistslaves to answer every whim. it’s such a great feature, he’ll be delighted to learn he gets another one for free now that we’re switching to the full game)
I’ve actually been trying to make sense of this in my head. So you’re a Spider with, say, Foresight. Then you die and become a ghost and your crew helps get you a vampire body. But now you no longer have Foresight, because it’s not named Ghost X. But you can then learn Foresight again as a Veteran Advance at the increased cost for Vampires learning anything?
That how I understood it.
Yep, that’s right. Dying and having your ghost echo shuffled into a body isn’t free. You lose parts of yourself (if you can even be considered to be the same being anymore…)
Becoming a Vampire isn’t a prestige class. It’s a terrible curse that ruins your life forever. But it can be fun to play. 🙂
Thank you! 🙂
Arr… John, the original question still stands – shouldn’t the full vampire playbook overview have a section discussing the dark servants?
Trying to find this bit about the cultists/”dark servants”, page please?
Look at the vampire page at the sheets file, page 24, were the friends\foes section usually is, under “dark servants (You start with two)”.
Thanks.
I read the intent there as being the same as friends on other playbooks: they are people who know your nature and are okay with it.
If there is more than that assumed, like you give them your blood (like ghouls in Vampire) or something else, then a little detail extra does make sense; but I suspect this is for players to decide, not assumed.
Yep, I think you have it Mark Cleveland Massengale. These characters are best made up / defined in play!