My players improvisated a “Railways of the World” boardgame to simulate travel & encounters on the Ghost-Lines.

My players improvisated a “Railways of the World” boardgame to simulate travel & encounters on the Ghost-Lines.

My players improvisated a “Railways of the World” boardgame to simulate travel & encounters on the Ghost-Lines.

It started to looked like a decent adventurer boardgame. Players drawing mission cards per region to protect lines, or takibg on sidejobs in the cities. Got an “Eldritch Horror” vibe. Game ended when the first player hit retirement.

8 thoughts on “My players improvisated a “Railways of the World” boardgame to simulate travel & encounters on the Ghost-Lines.”

  1. I like ghost-lines. I just wish I could figure out how much health ghosts are suppose to have. Since killing ghosts IS the advancement, I felt really lost not knowing the pacing. Love the poverty though!

  2. Shreds of Plasma 2 ticks

    Withered Hount 3 ticks

    Ghost (fresh dead) 4-6 ticks

    Spirit (evolved dead) 6-8 ticks

    Wraith (ghost fighter) 6-8 ticks

    Spooks (several small ghosts) 4-10x 3 ticks

    Phantasmagor (fused ghosts) 12 ticks

    Banshee 5 ticks

    Thats what I use.

  3. Draw a card from a card deck:

    2-10 = Encounter from 4 suites (4 tables)

    Than roll 2d6 if lower than card bad things happen, if above nothing happens, if its exact the number a train event happens (another table

    6+6 all goes well, get + 1d on next roll take best 2 dice

    Small Railways 1 card

    Mid Railways 2 cards

    Long Railways 3 cards

    Bad conditions roll 3d6 take lower 2 dice

    Dangerous Lands + 1 die

    Aaron Berger

  4. The hp ticks were already a lost treasure. Some ancient dynasty heirloom found in my backyard. This encounter procedure… It’s like finding an entire ancient tomb filled with hieroglyphic rituals.

    Thank you Vandel J. ArdenĀ 

  5. Aaron Berger remember, you could also do draw cards for technical problems.

    The Ace, caused the train to stop. They need 1-4 days, depending on cards, to repair damage.

    Draw cards for each day they spend repairing. Draw and ace again and it’s complete engine breakdown.

    You can also play with a tarotcard deck. Asign Factions and/or devine entities/cults/ demons to each card.

    Makes game much more blade style.

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