My players improvisated a “Railways of the World” boardgame to simulate travel & encounters on the Ghost-Lines.
It started to looked like a decent adventurer boardgame. Players drawing mission cards per region to protect lines, or takibg on sidejobs in the cities. Got an “Eldritch Horror” vibe. Game ended when the first player hit retirement.
I like ghost-lines. I just wish I could figure out how much health ghosts are suppose to have. Since killing ghosts IS the advancement, I felt really lost not knowing the pacing. Love the poverty though!
Shreds of Plasma 2 ticks
Withered Hount 3 ticks
Ghost (fresh dead) 4-6 ticks
Spirit (evolved dead) 6-8 ticks
Wraith (ghost fighter) 6-8 ticks
Spooks (several small ghosts) 4-10x 3 ticks
Phantasmagor (fused ghosts) 12 ticks
Banshee 5 ticks
Thats what I use.
Awesome! Not to needle too much, but how many encounters do you do for single ghost line?
Draw a card from a card deck:
2-10 = Encounter from 4 suites (4 tables)
Than roll 2d6 if lower than card bad things happen, if above nothing happens, if its exact the number a train event happens (another table
6+6 all goes well, get + 1d on next roll take best 2 dice
Small Railways 1 card
Mid Railways 2 cards
Long Railways 3 cards
Bad conditions roll 3d6 take lower 2 dice
Dangerous Lands + 1 die
Aaron Berger
Jack / Queen / King
= Epic Encounter
Joker?
Roll 2d6
2 take 3 new cards
3-9 take 2 new cards
10-11 take 1 new card
12 no new card
The hp ticks were already a lost treasure. Some ancient dynasty heirloom found in my backyard. This encounter procedure… It’s like finding an entire ancient tomb filled with hieroglyphic rituals.
Thank you Vandel J. ArdenĀ
Have fun and tell me the results
Aaron Berger remember, you could also do draw cards for technical problems.
The Ace, caused the train to stop. They need 1-4 days, depending on cards, to repair damage.
Draw cards for each day they spend repairing. Draw and ace again and it’s complete engine breakdown.
You can also play with a tarotcard deck. Asign Factions and/or devine entities/cults/ demons to each card.
Makes game much more blade style.