GMs of Blades I ask of you: Do you in the start kind of keep to one “employer”? Or do you jump around a bit with the different friends they have?
How do you encourage them to decide what to do? Got some players that are used to a gm saying here is the adventure so want them to be with the sandbox more but don’t want them to be thrown in the deep end so to speak
Early on, I tend to roll up some jobs on the jobs chart, and think about how this connects to PCs (usually via contacts). Once entanglements happen, bigger fish will lean on the Blades, and start trouble, and then the Blades find enemies, and tend to come up with agendas (let’s take turf from them!) and ideas of their own. At that point I come up with rumors and plots, but I seldom have to introduce new jobs.