11 thoughts on “For those making hacks how are you formatting your rule sets?”

  1. I’m working on a hack and I mostly just followed the base Blades sheet along with looking at how info is organized on other system’s sheets. I like the info arrangement in Blades the most out of systems I’ve played.

  2. re: formatting

    My approach has been two-pronged. To start, I use the Sheet that Jason linked for developing the playbooks (making a copy, and editing that to my heart’s content), and a Doc for the rest. I actually start with the Doc, but that’s more of a personal workflow thing.

    In that Doc, I replace the words of the initial sections of the Blades text with words of my own (that is, for each one that is different). As a bare minimum for play, I find you should have the following: Summary, Touchstones, The Game (or The Playset, depending), Player Reference 1 (if there are new actions) and The Situation (well, one anyways – the “one” in the text is actually more like three). And by “have”, I don’t mean “finished” – but the closer the better (and will probably guide the development of your playbooks better)

    PS: I like working on playbooks in the spreadsheet tool because it is useful as a rough layout tool with lots of functionality as well for playtesting

  3. I’ve been using LaTex, its something i’m familiar with and prefer the text version compared to a lot of the design stuff that’s closer to the graphics side. Its not great, but works well enough in the early stages. Before that I just had a bunch of google docs.

  4. My wife does it for me in InDesign with custom art. On one hand, it looks really nice. On the other hand, she’s too busy and I have 4 new playbooks I’m waiting for her to format.

  5. Thank you Jason Eley and Adam Minnie, those sheet will work great for testing/building the hack as I build. When it gets closer to beta testing and a final product I will do them in inDesign along with the rest of the formatting. The tool tips are a great touch.

    Mark Cleveland MassengaleĀ Thanks for the feedback I was planning to have the same things built before I started alpha testing it with a small group to work out initial kinks. I was thinking about mirroring what Stras has done in Scum & Villiany.

  6. I taught myself inDesign. The first sheets I did I kept John’s sheets on hand for reference, but for BoB I actually started from scratch (and they’re almost nothing like the Blades sheets you’re used to).

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