How often have you seen players use the “Protect” teamwork action? My players never used it in about a 15 session campaign, but I’m keen on highlighting it more for a BitD hack where it would be very fitting.
How often have you seen players use the “Protect” teamwork action?
How often have you seen players use the “Protect” teamwork action?
My group’s Cutter and Hound both roll 4d Prowess so they’ll often be in a position to take hits for teammates in combat, but that’s only after the Spider’s special armor, Foresight, and actual armor dots being used in a session. They’re pretty beefy.
Adam Schwaninger and Tenacious is also useful. I want to play in a crew with a Hound like that.
Adam Schwaninger small correction: that Spider ability is called Mastermind, but yea
So.. one of my players took that ability, and then I realized he didn’t know how protect worked – and then (even despite covering it) the whole table apparently didn’t know. So in response to that experience I actually go over that teamwork maneuver multiple times when it makes sense. So I am interested to hear how you would highlight it (I wrote more abilities that interact “protect” in hacks, but other than that..)
Right, he’s got Foresight and Mastermind and they work in concert to 1) help roll more sixes and 2) protect characters when #1 doesn’t work. 🙂
ah, I just read that too fast
So Adam Schwaninger you said they are often in a position to do so, but do your players actually protect a lot (mine didn’t, despite similar levels of beefiness)
They are ready to protect a lot, and when their other defenses fail they do protect.
There’s a Muscle build in S&V that’s pretty popular that makes Protect a secret weapon. Consequently I’ve been seeing it a lot lately…
Mostly in our core blades games the folks good at taking hits are in melee, and the folks not aren’t … so it’s a mix. I’ve seen it but not all the time (Oskarr does it a lot with magic in Bloodletters).