I just love, love Scum & Villainy!

I just love, love Scum & Villainy!

I just love, love Scum & Villainy! I was waiting a long time for a fresh system to play Firefly style sessions. I’m impressed how well-done it is: The design stays both loyal to the Blades design as well as the setting, playsets look great & accessible, random tables are excellent (looks like Lasers & Feelings XXL) and all the details seem very well designed in depth and detail for prep-less play.

One thing I noticed on first sighting: I’ve found the Scrap Action a bit misleading. In the setting, I’ve associated it more with a tinkerer who scraps old spaceships for parts etc, less with a basic fighting action.

Thanks so much for S&V!

8 thoughts on “I just love, love Scum & Villainy!”

  1. Thanks for kind words BPG! We had Skirmish in there for a while, but we decided that being scrappy and plucky was more the tone we wanted with our scoundrels. Most of the groups seem to pick it up ok after a session (particularly once they get used to rig as the default tech action).

    J Stein we’re trying to sort out DriveThru this week (there’s some extra stuff like having to figure out our brand and stuff) but S&V should be up for non-backers sometime soon-ish. It’s not quite as good as having gotten in on the KS, but at least once that’s sorted backers and non-backers should get our playsets at roughly the same time.

  2. Stras Acimovic Got to add to to the love fest. GM’d a one shot today and had an awesome time. All of my players were Blades savvy, and I think the hack was super easy to pick up for Blades fans but also felt different enough to be worthwhile beyond a simple setting re-skin.

    I’ll have some more substantial feedback in the future, but overall, this game is a blast!

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