So what are some stories about PCs who have become long-term possessed by ghosts, demons, etc?

So what are some stories about PCs who have become long-term possessed by ghosts, demons, etc?

So what are some stories about PCs who have become long-term possessed by ghosts, demons, etc? How do you handle it? Are there any playbook hacks?

6 thoughts on “So what are some stories about PCs who have become long-term possessed by ghosts, demons, etc?”

  1. I want to say that there’s an actual Vampire playbook…

    checks the rules

    … Yeah! Pg71 of the Blades quickstart v7 has The Ghost, pg72 is The Hull, and pg 73 is The Vampire.

    Hope this helps!

  2. It sort of does and doesn’t. As I understand it, vampires are win the possessed either wins out and devours the host’s soul, or it possesses a dead body. I’m a bit more interested in what happens before that when the two(or possibly more) souls are fighting. What new interesting things happen as a result? Do GMs make the ghost take over during downtime?

    It’s more of a matter of curiosity on how others handle the situation rather than anything else.

  3. Being possessed is not a cool playbook add-on, it’s a living hell.

    And yeah, the GM can simply say what the possessor ghost does with your body when they want to (the PC can resist it). It’s a stress nightmare, plus the weekly trauma you suffer.

  4. Gotcha.

    I have not had a chance to play Blades yet so I don’t have any actual experience.

    However, based on what I know about the setting and my own proclivities as a GM, I can say that I would probably frame some scenes around trying to maintain control over the spirit and then make a 6 – 8 segment tug-of-war clock for control over the body. I’d start it at half full. The ghost attempting to take control filling the clock and the character trying to retain control emptying it and allowing the character to make downtime actions to exercise it out of them.

    On first thought, with no practical experience, that’s how I’d handle it.

  5. We played most of a session in which my character was willingly possessed by a leader of the Reconciled. In that scenario, while I was a passenger in an NPC, I was given the opportunity to A) Resist all of my possessor’s actions. B) Aid my possessor’s actions. C) Make flashbacks and D) Attempt to wrest control and perform actions in my own body, ala the Strangelove hand.

    With all of these tools at my disposal, I felt engaged and present in the action, while still being possessed. Consider a ghost’s possession as merely fictional position, bumping everything up a notch for positioning, or requiring the character to actively risk something to assert control over the situation. Possession isn’t an on-off switch in our game.

    In any event, that was one session. In the long-term I would absolutely recommend the player either making a new character, switching playbooks to reflect the possessor, or playing some kind of ret-con gaiden where they get unpossessed.

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