For GMless play, does anyone have experience or suggestions?
I’d like to see best practices for running Blades in GMless fashion. Any information on this is very welcome.
For GMless play, does anyone have experience or suggestions?
For GMless play, does anyone have experience or suggestions?
I’d like to see best practices for running Blades in GMless fashion. Any information on this is very welcome.
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I could see it being run fairly easily with a rotating GM in the same manner as Crush the Rebellion. You change with each heist. You could use the random cards as well.
I’d also be interested to hear any suggestions for this. It seems like a system where the GM could fairly easily also be a player if they’re able to maintain the two ‘hats’ separately, or if your group is good enough at improv, potentially everyone could contribute to the task. Not sure if that’s what you were talking about or not as I know it isn’t completely GMless, but that’s the only thing that I can think of off the top of my head.
You could create some narrative guideline cards that a player could draw if they need a prompt. They’d have things like “escalate”, “complication”, “twist”, “betrayal”, “character moment”, “lull”, “interrupted” etc
No experience doing that with Blades. Just suggestions: start by redistributing GM duties (probably to players not involved in a roll, a la Polaris). Then, figure out what to do when everyone is involved in a roll (this is a crew-based game that incentivizes teamwork, so it will happen). Playtest it until you find holes in doing things this way.
story-games.com – Apoc World – MC-less?
This article has great tips 😀👍🏻
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Yes, obviously the random tables help a lot. Of course, you can rotate the GM per heist. Maybe that is probably the best approach. I’m also aware of a variety of general GMless techniques. I wonder if there are specific approaches to Blades for GMless play.
What specifically are you trying to do or add with GMless play? Are there other statements you are trying to express with this style of play that you can elaborate on? Your answers might inform us what is lacking from those more general methods
Haven’t played GMless or co-GM Blades for a while but we did it plenty with the first few versions of the the QuickStart. Check out this thread for some of my thoughts: plus.google.com – Hey +John Harper, Would you be able to tease a little about the ‘fade out’…
Oliver Granger That gave me some ideas immediately. What if the duties were divided like this.. one player handled the criminal world and Prowess (combat and obstacles) fiction, another handles the Bluecoats and Insight (mystery) fiction, and another handled the spooky ghost stuff and Resolve (social) fiction. And anyone else can suggest too, but the person in charge of that thing has the final say about those things.
Mark Cleveland Massengale that reminds of Great Ork Gods, where players get assigned one or more gods: of war, stealth, or death, etc. Each player was the GM for their god’s or gods’ domain. It also had a neat system of spite if players there was protesting at the difficulty level set or felt there was favouritism.
Mark Cleveland Massengale that pretty much how I’m trying to run blades anyway – if there is a question about ghost, I turn to the whisper to see what he have to say and almost always accept his answer. The same with the cutter and criminal element, the se with the leech when there is a science/drugs question.
As a GM, I’m still the one who make the final call thogh
Thanks for the comments. I really like the ideas presented here and in the linked post. I was basically curious what works best with Blades and what structures and mechanics of Blades lend themselves to GMless play. I like the autority distribution based on character (Whisper on ghosts etc.), I find linked plans (suggested in the linked post) interesting.
Maybe, similar to Monsterheartless, we will one day put together a manual for Bladeless in the Dark !
I understand the book will discuss how to play GMless.
Really? John Harper , do you plan a GMless discussion in the book?
John said as much here: https://plus.google.com/u/0/115461089224580644294/posts/KRck3ctcmny?sfc=true
Rotating GM, yes. GMless… probably not.