The Mountain Ghosts

The Mountain Ghosts

The Mountain Ghosts

Hawkers of Ghostly Possession

I did some fronts up for my BitD game, which may interest you. I take a whack at what I think the Bluecoats, Spirit Wardens, Reconciled, and The Church of the Esctasy of The Flesh are about.

Here’s some Background info. The PCs just finished their war with the Lampblacks. They crashed a strange party Baszo was throwing with elite clientele who seemed way out of his league. The PCs wanted to curse the headquarters of the Lampblacks, so they went to the demon Setarra. The whisper has established himself as a student of the demon, and was able to extract a unique scroll for a ritual. The scroll itself being some arcane instructions burned into a parchment made from the skin of the damned. The PCs begin their score and it turns out Baszo’s party was a cover for all the members of his Cult of the Echoes to meet up and conduct a ritual. Some bewildering dice rolls later, both rituals are simultaneously completed resulting in an arcane torrent of supernatural energy.

Long story short, the Lampblacks’ headquarters is the site of a massive haunting. The city has declared it the site of a magical disaster. Oh yeah, and the PCs have come out with the Bluecoats as an ally instead of the Red Sashes.

Alright here are the fronts. Love to hear any thoughts.

3 thoughts on “The Mountain Ghosts”

  1. I tend to think about the fronts as a check list. When the PCs do downtime actions I look over the list and figure out which story to tell and weave the tale into the player’s downtime scene. Basically what the book suggests but something I find pretty hard to improvise on the spot.

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