Hi all,
I just read some 2015 threads and now I’m doubting about some rules :
– some threads talked about “rolling for effect”. What I understand is : you roll for action, then you inflinct a consquence. You choose the effect depending on the scale, the quality and the potency of the action. You don’t roll for effect. These are all threads, but now i’m doubting : do you choose the effect, or do you roll for effect after the action roll? (which means two rolls for 1 action)?
– When a PC choose to resist to effect: can he resist for the effect of any consequence, or only to wounds?
In early versions of the game there were separate rolls to succeed and then to gauge effect. Effect is now just determined by context and positioning in the fiction.
As someone who has always been annoyed when traditional RPGs called for separate To Hit and Damage rolls, I am very much in favor of the current system for Blades. It speaks directly to the design goals of keeping things moving along and giving the players a lot of control over the situation.
Of course, it’s far better with only 1 roll, I was wondering separate rolls were something from previous version of the game. Thank you Chris McDonald
What about the Resistance roll ? Can you Resist only to harm, or to any consequence ?
You can resist any consequence, if your character has some means to resist in the fiction.
That’s why each character has access to special “armor” against certain consequences, should they opt to take the accompanying ability.
True: I don’t use armor as I’m playing a cthulhu adaptation, as I commented elsewhere. Basically the same system with less options (blank items, etc.).
John Harper For me and my gaming band: best system ever. It fits every theme we play, it formalize our philosophy. It’s just nice. Thanks!
Aw, that’s great to hear. Thanks, Grégory Meurant !